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Below are the 13 most recent journal entries recorded in Autistic Gamers' LiveJournal:

Thursday, June 2nd, 2016
11:19 am
[marlon99rocks]
i get picked on alot because of my youtube i wonder if i can get nice friend here
i get picked on alot with my youtube but i get picked that much that i get sad i wonder if this is a nice i play overwatch just got it back a few days ago and i love it i been doing youtube for 3 years now i have omost 600 subs but i hate trolls but because they try to add me on skype and steam and picked on sleepy pick on my alot i had discord but i uninstalled to many tolls but i hope i wont get trolled on here because then i would be sad more sad i get lots of good commments on my youtube but the other one are just bad because one said to me yesherday he got a brick chucked at his head something was worng with his voice box but i only add a few people that i trust because they attack me and stuff that not funny because of my youtube i dont like mean people i need some advice plz because i use skype and steam
Wednesday, April 27th, 2011
4:54 pm
[kingodin]
Trouble Trusting Reviewers
Do any of you have trouble trusting mainstream gaming opinion? Recently I decided I'd go down the list of GameRankings' highest-reviewed RPGs beginning at the top of the list (and playing prior games in the series they're part of), but I've found myself severely disappointed in what I played, particularly Western RPGs such as Baldur's Gate and Fallout. On the other side of the spectrum, there are plenty of games that have gotten lukewarm to average reviews that I thought were really good. If a reviewer gives a good score to a game you dislike and a bad score to a game you like, does it make you lose trust in the reviewer?

Current Mood: curious
Wednesday, December 2nd, 2009
3:34 pm
[laughinghyena]
Game Politics: PC Game Designed for Autistic Youths
PC Game Designed for Autistic Youths
Vision Audio Inc. has developed a PC game designed to provide assistance for children with autism spectrum disorders (ASD) by teaching them to cope with noise while improving sensory processing.

EASe Funhouse Treasure Hunt combines therapeutic music with several different types of interactive immersion “designed to stimulate, but not over-stimulate, a child who is challenged by sensory processing and organization.”

Bill Mueller, president of Vision Audio explained, “Our goal is to balance the child’s sensory experiences. Too much stimulation can result in fight-or-flight responses. Too little stimulation and we won't get past the child's existing sensory defense mechanisms."

Those afflicted with ASD have difficulty filtering information from their environment, which can result in overstimulation, “A touch may feel like a burn, lights may be blinding, sounds deafening, smells repugnant.”

The game, recommended for kids ages six and up, is on sale for $39.00 on the EaseCD website. A demo is also available for download.


Source: Game Politics

I think that the website links are a bit mixed up as both the links for Vision Audio Inc. and EaseCD lead to EaseCD's page. Looking it over, it's the same place. So here's the link for EaseCD then:
EaseCD

Personally it's for kids, so it's not designed for someone like me or anyone older on here. And I'm sure it's not very fun either, as most games designed for very young kids are. Still it's interesting news, and I wonder if anything like this would be used in mainstream games or for a older age group.
Friday, August 7th, 2009
11:50 am
[laughinghyena]
AbleGamers
Since there hasn't been a lot of posts here, I wanted to share this.

This was originally posted on GamePolitics.com:

"Yesterday we happened upon AbleGamers, a website devoted to assisting and building community among gamers with disabilities.

Among other services, AbleGamers provides reviews of games and peripherals with an eye toward how effectively they can be utilized by physically challenged gamers. The site was founded by Mark Barlet, who explained his motivation to writer Scott Thompson:

My dearest friend in the world and I use[d] to use games as a way to bridge the distance between us as we grew up and started our own families. The game of the day was Everquest, and the hunt was on Friday nights. Well, one day she and her hubby did not log on. I waited. After about 15 minutes, I gave her a call.

She was crying "Mark, I can't feel my hand, it is not working" and she handed the phone to her husband. 4 months prior to that night, she was told she has Multiple Sclerosis... So I said to myself that there had to be a site about disabled people and gaming... there was none. So I started one. I am disabled myself, and while my disability does not really interfere with my gaming, I could relate.


Barlet points out that things like remappable key bindings, adjustable controller sensitivity and closed captioning for voiceovers can make an otherwise inaccessible game playable to disabled individuals. Why, he wonders, are such features not standard on games?

For a good example of what AbleGames is all about, check out the site's coverage of Microsoft's Project Natal and how it will impact disabled gamers." -Source: GamePolitics.com

Link to Able Games:
http://ablegamers.com/component/content/article/16-about-ablegamers.html
Article about Project Natal:
http://www.ablegamers.com/hardware-news/571-natal-be-a-disabled-gaming-revolution.html

While the focus is on physically challenged gamers, it would be interesting if they tackle problems ASD gamers face while playing games or making slow paced social games to teach/help us in the real world.

Edit: Actually in the forums for the site, there's a section titled "Gaming with Cognitive / Neurological / Psychological".
Friday, February 13th, 2009
5:03 pm
[kingodin]
Annoying Sounds in Games
Does anything think that certain sound effects in certain games are annoying? For instance, the classic near-death sound in the Zelda games when you're low on death. Some may find it to be a nice warning on when you're low on health, but I personally find it to be annoying as hell, since it sort of seems to take me for an idiot, and I would prefer a silent warning, such as a blinking HP gauge. Does anyone else feel the same way?

Current Mood: curious
Sunday, September 7th, 2008
2:00 pm
[kingodin]
Editorial About Game Reviews
I recently finished writing an editorial about game (specifically RPG) reviews that I think deserves a look:

A Review of Reviews: A Reviewer's Perspective

Current Mood: busy
Wednesday, August 27th, 2008
9:01 pm
[kingodin]
Sore Losing?
How many of you would consider yourselves to be sore losers when it comes to gaming? Because if a game severely punishes me when I die (my main idea of punishment being lost progress in the game, or wasting a long time on a losing battle), I just get absolutely angry, and have to vent my anger physically, by banging my desk, which has caused problems with my family. A Game Over screen is an absolute middle finger to me, and dying in a game is a lot more traumatic to me than a death in a family. How do you handle death in a game?

Current Mood: annoyed
Saturday, August 23rd, 2008
1:49 pm
[desikitteh]
sensory integration and gaming?
any advice for staving off the game movement induced issues? i'll end up with nausea, dizziness, headaches, sometimes even a full-blown migraine.

Current Mood: frustrated
Wednesday, August 20th, 2008
4:51 pm
[precious_muse]
A Nightmare of a Boss
Anybody play this guy?  http://videogames.yahoo.com/feature/new-game-enemy-takes-a-solid-day-to-defeat/1238418

Does this sound like your idea of fun, or do you just hate getting stuck on a tough boss?  I'm not a big fan of battles I can't beat no matter how I try, and usually I just give up.  I never officially finished Final Fantasy XII because I couldn't beat the final boss.  I think the one I most regret is not beating Sephiroth in Kingdom Hearts II.
Monday, August 18th, 2008
11:34 am
[kingodin]
Things all RPGs should have...and shouldn't have.
As you all probably can assume, I mainly play RPGs (mostly Japanese ones), and yet it seems there are too many of the same stupid flaws that recur in many of them. Here's a list of things I think all RPGs should have, and shouldn't have:

Under Cut for LengthCollapse )

Anything else?

Current Mood: contemplative
Saturday, August 16th, 2008
9:25 pm
[kingodin]
My First Post Here
First of all, thanks to all the new members who recently joined this community. I always wanted to make some sort of forum dedicated to gamers on the autism spectrum since I have many unique criticisms of games and annoyances, and whenever I mention them in mainstream gaming communities, everyone always reacts as if I say the world is flat and think I'm an idiot. I mostly play RPGs, so whenever I make posts here, they'll usually be the main focus of my discussion. I'd like to first mention what games I'm currently playing and what I feel they do right/wrong (although I love to emphasize the wrong since there are *so* many little things developers could do to improve their games).

By the way, I post reviews of RPGs I play at my review wiki: http://jmgreviews.wikidot.com/

Games I'm Playing Under Cut for LengthCollapse )

So in general, there are many games I *really* want to like, but there are just so many trivial things wrong with them that ruin my experience. I've heard it's mostly Japanese RPGs that make said decision designs in games, and it's just annoying that *recent* games pull that crap. But there are just dozens of ways in which RPGs could be *so* much better and more user-friendly. Do any of you have seemingly trivial annoyances with games, particularly RPGs, if you play them?

Current Mood: contemplative
2:15 pm
[precious_muse]
Coordination?
Since this is a community about autism and video games, I might as well ask.  So many video games require a great deal of speed, reaction, and coordination--all things I stink at.  It's been my understanding that my lack of proficiency in these areas is largely due to the physical limitation of my disorder.  I've heard that one of the causes of autism is a malformed cerebellum, which is the part of the brain that controls these kind of things.  That's part of the reason why I've been avoiding playing video games for a good part of my life, preferring to watch others play.  Even now, there are probably only less than 25% of the video games out there that I'd even have a chance at playing well.

Do any of you have these problems?  If so, how do you compensate so that you may still enjoy your gaming experience?

Current Mood: curious
6:54 pm
[sheppeyescapee]
Games
What kind of games do you all like? Any favourites?  I quite like age of empires, warcraft, WoW (when I don't have to interract with other people too much), final fantasy and many more.  Whereas people I knew either liked sega or nintendo I played on both consoles. I originally started out with an Amiga 600, owned every sega and nintendo console.  To say I have spent quite a lot of time playing games would be an understatement!

Current Mood: geeky
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