King Odin (kingodin) wrote in asd_gamers,
King Odin

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My First Post Here

First of all, thanks to all the new members who recently joined this community. I always wanted to make some sort of forum dedicated to gamers on the autism spectrum since I have many unique criticisms of games and annoyances, and whenever I mention them in mainstream gaming communities, everyone always reacts as if I say the world is flat and think I'm an idiot. I mostly play RPGs, so whenever I make posts here, they'll usually be the main focus of my discussion. I'd like to first mention what games I'm currently playing and what I feel they do right/wrong (although I love to emphasize the wrong since there are *so* many little things developers could do to improve their games).

By the way, I post reviews of RPGs I play at my review wiki:

Newer Games I'm Currently Playing:

Etrian Odyssey II: Heroes of Lagaard - This is an old-school-style first-person dungeon-crawler, where you use the Nintendo DS's touch screen to map dungeons yourself. It's a decent system, and you get to keep your maps even when you die. One of my main annoyances with RPGs, though, is the way they handle death, since most of the time, if you die, too bad, you're screwed, and lose all your hard-earned progress. And this is one of those games where you'll die *a lot*. It's even harder than the first game, which I actually didn't think was all that hard, save for the post-game quests (which I'm currently working on in this sequel). For those of us who grew up on arcade games (and I'll admit that I didn't play them that quickly), if you die, you can put in another quarter to continue. One RPG series that I think handles death decently is Dragon Quest, where if you die, you lose half your money but still revive at a church, a penalty that can actually be somewhat nullified by putting your money into banks. Another RPG that handles death decently is Mana-Khemia: Alchemists of Al-Revis, where if you die in a normal battle, you revive at your school's infirmary with no penalty, but if you die in a story or boss battle, you get a Game Over, which actually isn't all that bad since they usually follow save points, and you won't want to waste your best items only to not have them if you retry the boss. Sometimes, games should give us a choice whether we want to continue after a death by paying money, although I think another good penalty for death is if we pay all experience characters gained to the next level to avoid a Game Over. Apologists for lousy design may say that games being nice to us when we die would make them easier, but I say they would just make them less annoying.

But right now I'm mostly going back through older games:

Dark Cloud - I think this is an alright action RPG, although I hate how in most action games, the camera stays *way* too close to the character. I'm not particularly fond of 3-D action games, given camera issues, especially when you're close to walls or fighting multiple enemies. Give us the option to zoom out a good distance, or have 2-D gameplay with 3-D graphics, which I would prefer. The simulation aspect is also decent, although it's somewhat difficult to complete certain objectives (rebuilding towns in a certain way) without using a guide, which is also another one of my complaints with RPGs, not being able to get everything without using a guide. That weapons can break after a certain amount of use (although you can repair them with certain items) is sure to be any obsessive-compulsive person's nightmare, and sometimes, we just like to reset if crap like weapon breakage happens.

SaGa Frontier - I'm on the seventh of the seven quests available in this game, and I really don't see how it's humanely possible to make it through any of the quests without using a guide and acquiring a certain special ability for each character that's *the* difference between victory and defeat (and final bosses tend to have about 100,000 HP, and normal skills and attacks at best only do at most 1,000 damage or less, although the Deluxe Super Combo (DSC), the aforementioned special skill, can do up to 10,000 damage, although it can do significantly less if the player is unlucky. Again, it's also somewhat difficult to play without a guide, and the points of no return, where you can't back out of certain areas to do sidequests/level up/shop for new equipment and so forth are nothing short of annoying, also one of my major complaints with RPGs. Randomization is also another one of my major beefs with RPGs, since in this game, unlocking more powerful skills by using lower-level skills involves a heavy degree of randomization, and even if we use certain skills over and over, our chances of getting those more powerful skills *don't* get any better. I think, that in addition to the low-probability factor of getting those upper level skills (and "rare" items), games should have some sort of counter. If, after a certain number of enemy kills/skill use, we still haven't gotten that rare item or skill, then *give it to us*. I do like, though, how this game lets you save anywhere, although it can screw you in the points of no return, and thus force you to make separate save files.

Wild ARMs Alter Code F - This is an enhanced remake of the original Wild ARMs, which feels like a completely different game despite having the same general spirit/story of the original, not that that's a bad thing, as remakes should feel like a different game, to justify us spending money on a remake. But there are still a number of issues. For one, I'm not particularly fond of the "input all your characters' commands and let them and the enemy beat each other up for a round" mode of turn-based combat, given limited interaction and the absolute lack of a turn order meter present in other games such as Final Fantasy X. One of my major irritations with this setup is the ability to waste healing items, if, for instance, you're trying to heal a character with low HP, but the enemy kills that character, and thus, the healing is wasted. This is an even bigger annoyance in this game since enemies don't decide their commands until they reach their turns, so if you revive a character, the enemy can re-kill that character in the same round. I know characters and enemies supposedly take their turns depending on speed, but it would be nice if healing got the first priority, as I would think it to be fairer for both the player and the enemy. Also, I should mention that the remake is much harder than the original, and one particular boss fight left me wondering, "I'm supposed to *win* this fight? You've gotta be kidding me!" Luckily, the game is somewhat nice to you when you die, since you can use Gimel Coins to restart lost battles (and use them outside of battle to save anywhere, although it would have been *really* nice if the game gave us some sort of warning as to when going through a door led to a boss battle, so we can plan and save beforehand). And if you win a battle in which you use a Gimel Coin, you don't get any experience at all for your characters, which can be a problem since bosses are the main source of experience and leveling, and leveling by fighting weaker enemies takes a *long* time. I also hate how they let you skip FMVs but *not* pause them, which caused me to miss some important cutscenes. And games by the way should *always* let you pause *anywhere*, since sometimes, we may need to answer the phone or doorbell or have bathroom breaks, and it can be annoying if dialogue in cutscenes automatically advances like in FMVs. I'm also not particularly fond of puzzles, especially if they take forever to solve without using a guide and generally make us feel stupid. But the game certainly isn't without its redeeming aspects, such as a nice western-style soundtrack and good graphics.

So in general, there are many games I *really* want to like, but there are just so many trivial things wrong with them that ruin my experience. I've heard it's mostly Japanese RPGs that make said decision designs in games, and it's just annoying that *recent* games pull that crap. But there are just dozens of ways in which RPGs could be *so* much better and more user-friendly. Do any of you have seemingly trivial annoyances with games, particularly RPGs, if you play them?
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The problem per se with games like Etrian Odyssey II: Heroes of Lagaard is that they really aren't old school RPGs anymore. They are now considered a sub-genre in itself due to the gameplay style they use. The same way old school "Shooters" of the spaceship kind are no longer called that and are now "Shmups".

Etrian Odyssey II: Heroes of Lagaard would be called a 'Rogue'. Named after the 1980 game Rogue which empathizes on random maze dungeon crawls. And these games annoy me with those deaths and thus I don't play them. All Rogue games do these type of stupid deaths where you lose all your hard earned items, levels, and anything back off your shirt. Only a few of these buck that tread, a few.

My favorite types of games are racers, strategy, platform games, and RPGs. Some Strategy games play like RPGs with turn battles, so you might be interested in them. Check out Final Fantasy Tactics or the early Shining Force games.

I haven't played those games you have. But I'll played most of the Final Fantasy games (VII and XII being the best), Thousand Arms, the first three Suikoden games, a little bit of Shadow Hearts (my younger sister is really into it).

I'm more of a visual learner so I don't have a lot of problem playing games other than a few social problems if there are other gamers. I'm on the high end spectrum, so even then I encounter few problems there too. The thing that hangs me up are Rhythm games despite if I like them. My sister has no problem because she used to be part of band. God of War and Patapon are not so bad in how they use these commands. But games like Gitaroo Man and the Crocodile boss in the first Sly Cooper? AGGGGHHH!
It would be interesting to me if there are others here who have trouble with Rhythm games and why that might be.
Dark Cloud 1 was ok, but number 2 was an amazing game. I hope you've tried it, if you havn't it, i'm sure you could pick it up for under 20 easily. The story is just amazing, graphicly it's nice to look at, and in general it plays better.

Ha, I own Saga Frontier 1 and 2. Both are Sooo difficult and I was so determined to not use a stratagy guide on either and now I have both laying around unfinished.

I'm a huge (and I mean huge!) Wild Arms fan. Played them all. The first was my favorite until the fifth installment came out. Wild Arms 5, aside from it's voice acting, may be the new best game in the series. I Liked Alter Code F, but what I didn't like was what they did in Wild Arms 4 with the Code F save game file- It gave you a special attack where the main characters of the original game attack... ! but, they gave everyone a voice actor and they, unfortunately, sounded like idiots.

I'm currently playing a bunch of shooters myself, Call of Cthulhu is the only one recently holding my attention since I beat Condemned 2. I just started Brave Story though and I hope that keeps me occupied until a new console RPG comes out to drain 50 hours of my life.

I, myself, have been playing
Thanks for creating this community, its idea is one of the most interesting for me in LJ. and I'm mostly here for communities, so...
Also, as you know (and others in this community probably don't), games became my life - not only hobby, but a profession (game-designer). currently I'm a hired power, I design a game basing on concept I'm given. even if I infuse this concept with my ideas and experience, resulting games are not truly my projects. yeah, it's not my final goal.

The goal is to develop games _I_ want to see and play. I'm confident enough that those games will be interesting for vast audience %) or, for more specialized ideas, at least profitable (which is required to develop a game of great quality).

And the most important thing - I think that members of this community will most likely understand and share my ideas. for example, I, too, like non-linear RPGs better than story-bound. that comes from a desire to explore, experience and affect the unknown world, to immerse myself in it. I think this motive is more common in people with autistic traits... really, spend days in a virtual world, one-on-one with a screen, just for the sake of interacting with it? come on, get a life... see?

well, most of NTs and other non-autistics can enjoy virtual, imagined world no less then I/we do - they watch movies and soap operas, after all, they read book and comics and stuff... it all depends on presentation and quality of released product.

ok, to cut this down to basic - thanks again for creating this community %) I'll read and maybe post in it with great interest.
and, oh, I play every kind of games - computer, console, tabletop and, essentially, any challenge that has rules to it. some genres/types are more favored than others, but hey... my truly favorite genre is a Good Game.
"I, too, like non-linear RPGs better than story-bound. that comes from a desire to explore, experience and affect the unknown world, to immerse myself in it. I think this motive is more common in people with autistic traits..."

This could be why I enjoy platform games more than anything else, really. More than once I've messed around in these games with vast worlds seeing what I can do and not do, hopeful to discover something new in the process. I adore the Jak and Daxter series a lot due to this.

I would be interested in what kind of game ideas you have too and how they would work out.
I'm little confused about there... some people tell me that I should not tell others my best ideas, while other people say that good ideas are dozen for cent, it's development what really matters. as for me, I'd be glad if my idea will get implemented, no matter by whom, but I really don't what to do...
I love the first three Wild ARMs games (and Alter Code F). I never played the fourth (due to the poor response it got) or the fifth (don't want to spoil the fond memories I have of the series). More or less the identical reasons I never played Suikoden IV or Suikoden V (though I think Suikoden 1 was crap compared to the second).

I love Luceid. Though I more love Lucied, the Wild ARMs 2 version of the character, with its misspelled name and reversed gender. Cuddly purple wolfie. :D

Also, I still own Dark Cloud. Never played the second, though.